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Smalland kickstarter
Smalland kickstarter










Game Developer: Walk me through the months leading up to the Near-Mage Kickstarter campaign.īoar: I have to admit it was more of a flying-by-the-seat-of-our-pants-and-learning-along-the-way deal with our first Kickstarter. Liviu has written blogs for Game Developer himself and has posted on topics ranging from Kickstarter preparation to Steam page optimization. Game Developer sat down with Liviu Boar, the Creative Director at Stuck in Attic, to talk about what worked in Gibbous that they built on with the Near-Mage Kickstarter, and what else they threw into the mix. That's a monumental achievement, especially considering that the average success rate of a Kickstarter campaign is closer to 39 percent.

smalland kickstarter smalland kickstarter

When the Near-Mage Kickstarter campaign launched in August 2021, it beat its funding goals by 500 percent and knocked its €25,250 (approx. The Stuck in Attic team took what they learned about Kickstarter promotion from the success of their last game, and replicated that in Near-Mage with refined messaging and a broader scope. Gibbous, released in 2019, is a point-and-click adventure game that combines the two disparate elements of comedy and cosmic horror that went on to become a commercial as well as critical success. Stuck in Attic, the Transylvania-based developers of Near-Mage, previously developed Gibbous: A Cthulu Adventure.

smalland kickstarter

flame, seed, blood) for different effects that progress the story in different ways. The game features frame-by-frame animation, hand-drawn 2D environments, and a customizable spell crafting system where you can combine different types of magic (e.g. Near-Mage is an upcoming narrative-driven, point-and-click adventure game about studying spell crafting at a magic school in Transylvania.












Smalland kickstarter